Home     Contact     Shop      Follow us on Facebook.

© 2017 David Kidman

Think MyWuXing ("My Five Elements") is a fun, casual card game consisting of a deck of 52 cards that teaches the rich ancient formula of Chinese astrology. The object of THINK WUXING is to exhaust your opponent's elements (Player 2 deck) & keep your own element deck alive to win. Directly below in bold is a "quick start" instruction guide to go straight into the game. Please scroll under the game for more detailed instruction.
Play randomly opens with Player 1 (your hand) or Player 2 (hand face down) turn & the card dealt into the Universe Pot.
Player 1 turn – on the right of the RESET button there is a choice to:
After considering the strength of the Universe Pot Card make your selection then click on card you would like to play & this will expose Player 2 hand & result outcome.
Player 2 turn – above the score a highlight in yellow indicates Player 2 choice:
After considering Player 2 selection with the Universe Pot Card click on card you would like to play & this will expose Player 2 hand & result outcome.
If Universe Pot is dealt a "Power Card" – there will be no choice:
Both Player 1 & Player 2 will have to contribute a card to either the Universe Pot (Infinite Dragon) or the Void (Destructive Star).
After each outcome click DEAL for a new hand & so on. When the game has concluded click reset to play again.


Universe Deck

Universe Deck Size:

Universe Pot

Universe Pot Size:

The Void

The Void Size:

Player 1

Player 1 Deck Size:


Player1 Score: 0
Player2 Score: 0


Player 2

Player 2 Deck Size:

Think WuXing requires a skill in choosing to play your hand of 2 cards against the Universe Deck or play directly against your opponent's deck (Player 2). If you choose to play the Universe then the reward of the Universe Pot lies in wait. But Player 2 also has the chance of winning the Pot so make sure you have a strong hand! If you feel your hand is not strong enough for the Universe Pot you can choose to play direct against your opponents' hand with a chance to absorb or destroy your opponents' element but you will NOT be able to absorb or destroy the Universe Pot. Of course, every call is a risk & your hand may lead to your card being absorbed, destroyed or drawn.
The deck of MyWuXing consists of eight copies of all the basic five elements of WATER, WOOD, FIRE, EARTH & METAL plus two power cards, the INFINITE DRAGON (eight copies) and the DESTRUCTIVE STAR (four copies) = 52 Cards.

The player with cards remaining WINS the game, hence when you run out of cards you LOSE.

Above each card stack are their appropriate names – Universe Deck, Universe Pot, The Void, Player 1 & Player 2.
Below each card stack are the card counts per stack which will add up to 52 cards representing all cards in the deck.
The Element interactions are also written at the foot of the card faces to encourage fluency of game play & understanding of how the Five Elements interact.

Each player is dealt 8 cards face down (in the electronic version you will automatically see the 2 cards representing Player 1 which is your hand with Player 2 hand face down). The remaining cards become the "Universe Deck", also laid face down.

The Universe Deck deals one card into the Universe Pot which both Player 1 & Player 2 are challenging to either ABSORB or DESTROY.
Universe card always takes precedence over player cards so a TIE with the Universe or your opponent means you lose your card to the Universe Pot.

THE VOID (to the right of the Universe Pot)
Cards destroyed by the Universe or a player hand are discarded to THE VOID.

Card interactions between the five basic elements of WATER, WOOD, FIRE, EARTH & METAL are illustrated in the chart on the card backs in the following way.

The outer circle is the "Productive cycle":
WOOD absorbs WATER
FIRE absorbs WOOD
EARTH absorbs FIRE

The 5–point star pattern in the middle is the "Destructive Cycle":
FIRE destroys METAL.
METAL destroys WOOD.
WOOD destroys EARTH.
EARTH destroys WATER.
WATER destroys FIRE.

Interactions are also explained in the text boxes on the card faces to guide play:
WATER (Black Tortoise) absorbs METAL and destroys FIRE.
WOOD (Azure Dragon) absorbs WATER and destroys EARTH.
FIRE (Vermillion Bird) absorbs WOOD and destroys METAL.
EARTH (Yellow Dragon) absorbs FIRE and destroys WATER.
METAL (White Tiger) absorbs EARTH and destroys WOOD.

The POWER cards:
INFINITE DRAGON absorbs all basic elements (Water, Wood, Fire, Earth & Metal) and is then itself sent to the Void.
DESTRUCIVE STAR destroys all basic elements AND The Infinite Dragon and is then placed in the Universe Pot as the sole card.

When 8 Cards are dealt to each player, the remaining cards become the Universe Deck & will deal a card into the Universe Pot as the lead card in play. Top 2 Cards from each player deck will represent player hand. Combining the strength of your own 2 Card Hand with the lead card in the Universe Pot you will have two choices on how you want to challenge Player 2:

In the examples below it doesn't matter whether Player 1 or Player 2 played the cards mentioned so for this section the players will be referred to as Player A and Player B. There will be 3 outcomes.

If Player A plays an element card that ABSORBS the Universe Pot and Player B plays an "element" card that destroys & does not absorb the Universe pot card, then ABSORB takes precedence over DESTROY. Player B's card and all cards in the universe pot, go to Player A's personal deck.
If Player A opts for Player vs Player & absorbs Player B card – Player B Card goes into Player A personal deck.

If Player A plays an element card that DESTROYS the Universe Pot and Player B plays an element card that neither destroys nor absorbs the Universe Pot, then Player B's card and all cards in the universe pot (cards in play), go to the Void (the discard pile). Player A's card is recycled into personal deck without any loss.
If Player A opts for Player vs Player & destroys Player B card – Player B Card is discarded to the Void while Player A card is recycled into personal deck.

3. TIE
If both players play the same card, both cards neutralize the effect of the other & it is considered a tie so both cards are added to the pot – this holds true for Element Cards & Power Cards.
If Player A opts for Player vs Player & Player B reveals the same card then both Cards will go to the Universe Pot.

Infinite Dragon & Destructive Star differ to basic element cards.

When an Infinite Dragon is drawn from the Universe Deck at the beginning of the turn, both participating players must contribute one of their cards to the Universe Pot while Infinite Dragon goes to the Void.
PLAY UNIVERSE – Player A Infinite Dragon ABSORBS Universe Pot & Player B card when Universe leads with any of 5 Element Cards & Infinite Dragon played goes to the Void.
PLAYER vs PLAYER – Player A Infinite Dragon absorbs Player B Card but goes to the void.
If both players have an Infinite Dragon this is a tie so both cards go to the Universe Pot.
Destructive Star is the only card that destroys the Infinite Dragon.

When a Destructive Star is drawn from the Universe Deck, all cards in play (the Universe Pot & selected Player A & Player B cards) are sent to the Void. The Destructive Star remains as the sole Card in the Universe Pot.
PLAY UNIVERSE – Destructive Star DESTROYS any of the 5 Element Cards & the Infinite Dragon when played sending the Universe Pot to the void becoming the sole Card in the Universe Pot.
PLAYER vs PLAYER – Player A Destructive Star sends Player B card to the Void & goes into the Universe Pot (not sending the other cards in the Universe Pot to the void).
If both Players play a Destructive Star then this is a tie so both cards go into the Universe Pot.
Destructive Stars will only end up in the void under 2 circumstances:
1. As part of a player hand when the Universe also yields a Destructive Star & player has no choice but to give up their Destructive Star (this being their final card or having 2 Destructive Stars in hand)
2. As part of the Universe Pot when another Destructive Star turns up from the Universe or a player hand.

Points have also been applied as a means of game development testing:
Absorb – 3 Points
Destroy – 2 Points
Tie – 1 Point

When Player A loses all cards, their Points return to zero and Player B automatically WINS. Should both players lose all their cards at the same time the points are tallied to decide the WINNER.